![]() ![]() ![]() ![]() If you hold and focus on the cube for the full duration, it magically applies its unique sigil sequence onto the ground in a 10-foot-diameter teleportation circle, provided that there’s enough space to do so. If you hold one of the cube’s recorded sigil sequences on the ground face-down and focus on it for 1 minute (as if concentrating on a spell), the cube expends 1 of its charges and duplicates the effect of the "teleportation circle" spell, using the sigil sequence from the cube’s face to form the spell’s teleportation circle on the ground below it.Īlternatively, you can hold the stamp side of the cube on the ground and focus on it for 1 minute (as if concentrating on a spell). The cube has 3 charges and regains 1d3 expended charges daily at dawn. If a sigil was already on the cube’s face, it’s replaced by the new one. If you hold and focus on the cube for the full duration, the circle’s sigil sequence is recorded onto the cube’s face. If you find a permanent teleportation circle, you can place and hold one of the cube’s flat sides against the circle for 1 hour, focusing on it for the duration (as if concentrating on a spell). Its five other sides are flat and blank, or, at the GM’s discretion, have up to 5 different sigil sequences recorded onto them. ![]() One of the cube’s sides looks like a metallic stamp, and is made of countless interlocking and shifting panels that reconfigure themselves to magically generate a new, unique sigil sequence daily at dawn, as described in the "teleportation circle" spell. After a tumultuous history fighting dragons that attacked and looted the city, the superstitious citizens of Soldra make an annual offering to appease the dragon god, Bahamut.This hefty, metal cube is about 6 inches on a side and weighs 3 pounds. Soldra is a beautiful, ancient city, flanked by sea and mountain and lit by the sun as if blessed by the gods themselves. Did a Marquis di Maschera party simply get out of hand, or does a real danger threaten the inhabitants of Ibrido? A Chance Encounter A pay-what-you-want adventure for level 1, by Kristjan Matthiasson.Ī classic adventure designed for a group of 3-4 characters of level 1-and the first adventure in a miniseries! The Executioner’s Daughter A pay-what-you-want solo adventure, by Ashley Warren. When a strange, hybrid creature-half bird, half man-is found brutally murdered in Ibrido’s city square, tattooed with the Marquis’s signature symbol of two masks, rumors have begun to spread throughout Ibrido that something more sinister may be occurring. The characters discover that the Jade Lion has gone missing near Skyhorn Lighthouse and learn they must brave the open seas and cutthroat enemies in order to save the crew from a murky fate! A Night of Masks and Monsters A free adventure for level 3, by Ashley Warren. Rumors of a rampaging sea monster have ground shipping traffic to a halt in the harbor. Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret waiting just for you… The Secrets of Skyhorn Lighthouse A free adventure for level 5, by Kelsey Dionne. First Blush A pay-what-you-want, 1-on-1 adventure by Jonathan Ball and Beth Ball. Soon they are dragged into a magical grudge match that will test their strength, courage and willingness to endure extremely baa’d puns. Free Content The Wild Sheep Chase A free, single-session adventure by Winghorn Press/Richard Jansen-Parkes.Īdventure, danger and a decent dose of downright weirdness erupt when the party’s attempt to grab a rare afternoon of downtime is interrupted by a frantic sheep equipped with a Scroll of Speak to Animals. ![]()
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